Versions#
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UNIT_VERSION_MAJOR#
Major version number.
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UNIT_VERSION_MINOR#
Minor version number.
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UNIT_VERSION_PATCH#
Patch version number.
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UNIT_VERSION_DEV#
Development revision.
0for release builds,1+for development builds.
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UNIT_VERSION_STRING#
Version as a string. Release builds produce
"X.Y.Z", development builds produce"X.Y.Z.devN".
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UNIT_VERSION_HEX#
Version as a packed integer for compile-time comparisons. Use
UNIT_PACK_VERSIONto construct comparison values.
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UNIT_PACK_VERSION(major, minor, patch)#
Pack a version for comparison against
UNIT_VERSION_HEX. The low byte is set to0xff(release), so development versions of the same major/minor/patch always compare less.Example# #if UNIT_VERSION_HEX >= UNIT_PACK_VERSION(0, 2, 0) // use feature added in 0.2.0 #endif
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UNIT_PACK_VERSION_FULL(major, minor, patch, dev)#
Pack a version including the development revision.
dev=0maps to0xff(release).Example# #if UNIT_VERSION_HEX >= UNIT_PACK_VERSION_FULL(0, 2, 0, 3) // use feature added in 0.2.0.dev3 #endif
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const char *UNIT_GetVersion(void)#
Return the version string at runtime.
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uint32_t UNIT_GetVersionHex(void)#
Return the packed version integer at runtime.